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"Finding the fun was always our guiding star": How 'Starfield' developers balanced realism with arcade fun when approaching space combat (exclusive)

"Finding the fun was always our guiding star": How 'Starfield' developers balanced realism with arcade fun when approaching space combat (exclusive)
We talked to Starfield's Lead Creative Producer, Tim Lamb, about designing Starfield's blend of complex ship control and thrilling arcade dogfights.
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